This tag creates an effect that fades in and out the element it is applied to. It seems as if it were being pressed.
Attribute name | Description | Default | Required | Valid values |
shootersSelector | String used to select the elements to which the event provided by the event attribute will be attached. If it is not set, the action will be performed as soon as the page is loaded, that is, the codeonload/code event of the window. | false | CSS selector expressions (i.e. div#menubar, .button). You may check MochiKit for further information. | |
targetId | Identifier of the element the effect will be fired on. | true | ||
event | Event name on which the effect will be fired. | true | event name(i.e. onclick, onmouseover). | |
beforeStart | Call to the JavaScript function to be executed right before the effect starts. | false | i.e. myFunction(), myOtherFunction(3). | |
beforeSetup | Call to the JavaScript function to be executed right before the effect is configured. | false | i.e. myFunction(), myOtherFunction(3). | |
beforeUpdate | Call to the JavaScript function to be executed right before the target element is updated. | false | i.e. myFunction(), myOtherFunction(3). | |
afterUpdate | Call to the JavaScript function to be executed right after the target element is updated. | i.e. myFunction(), myOtherFunction(3). | ||
beforeFinish | Call to the JavaScript function to be executed right before the effect finishes. | false | i.e. myFunction(), myOtherFunction(3). | |
afterFinish | Call to the JavaScript function to be executed right after the effect finishes. | false | i.e. myFunction(), myOtherFunction(3). | |
transition | Type of transition to be used with the effect. | MochiKit.Visual.Transitions.sinoidal | false | MochiKit.Visual.Transitions.linear. MochiKit.Visual.Transitions.sinoidal. MochiKit.Visual.Transitions.reverse. MochiKit.Visual.Transitions.flicker. MochiKit.Visual.Transitions.wobble. MochiKit.Visual.Transitions.pulse. MochiKit.Visual.Transitions.none. MochiKit.Visual.Transitions.full. |
duration | Time (in seconds) the effect will last. | 1 | false | float. |
fps | Frames per second for the transition. Can't be higher than 100 | 25 | false | integer. |
queue | {queue: 'parallel' } | false | i.e. global: {queue:'end'}, user defined: {queue: {position:'front'}}, {queue: {position: 'front', scope: 'myqueue'}}. |
|
from | The starting point of the transition. | 0.0 | false | float between 0.0 and 1.0. |
to | The end point of the transition. | 1.0 | false | float between 0.0 and 1.0. |
delay | How many seconds will pass before the effect starts executing. | 0.0 | false | float higher than or equals to 0.0. |
pulses | Number of times the element will be pressed. | 5 | false | integer. |
Note: all of the attributes accept runtime expressions.
Go here to see an example.